Frame Fixer ML
Description
Replace damaged frames with newly generated ones to solve issues like photo flash artifacts. When Paint is connected to both the main and Data input ports, a morph occurs between the painted keyframes.
Node Group
AI/ML, Image, Time.
Workflow
Frames Mode
• Navigate to a bad or damaged frame
• Set the Bad Frame number
• Enter the number of frames to be repaired in the Repair Duration field
Ranges Mode
• Navigate to a bad or damaged frame
• Set the Start and End Frame to be repaired
Keyframes
• Paint on multiple keyframes
• Connect a Paint node to both the main and Data input ports of the Frame Fixer ML node
• Select either Keyframes > Continuous or Pairs mode
Controls
Mode
Choose from either Frames or Ranges modes to fix frames.
Frames
Sets a frame and duration for the repair.
Bad Frame
Sets the bad frame number. When there are multiple bad frames, this will be the first.
Repair Duration
Sets the number of frames to be repaired.
Note: When there is more than a single instance of bad frames to be repaired, Hold keyframes are automatically used for the Bad Frame and Repair Duration parameters.
Ranges
Sets start and end frames for the repair.
Start Frame
Sets the start frame of the repair.
End Frame
Sets the end frame of the repair.
Note: When there is more than a single instance of bad frames to be repaired, Hold keyframes are automatically used for the Start and End Frame parameters.
Morph Keyframes
When Paint is connected to both the main and Data input ports, a morph occurs between the painted keyframes.
Continuous
Continuously morphs between painted keyframes.
Pairs
Morphs between pairs of keyframes as displayed in the Range Info field. Any frames outside the pairs are not morphed and the source input passes through instead.
Range Info
Displays the affected frame ranges.