Render Depth
Description
Generates a depth map from both the 3D Scene node’s Head Track ML model surface and any models imported into the 3D Scene node.
Node Group
3D.
Controls
Render All
Renders all model surfaces to depth.
Surface
Selects the surface from the 3D Scene node’s Data input. If the 3D Scene contains only one surface, Auto automatically selects it.
Output
RGBA
Outputs RGBA.
Alpha
Outputs Alpha.
Depth Only
Outputs Depth only.
Mapping
Determines the depth mapping mode.
Scale
Scales the depth values using the Scale control.
Points
Maps the depth values using manually defined Near/Far Depth on-screen point controls. When a tracker based node (Roto, Tracker, etc) is connected to the data port, trackers or tracked layers can transform the points.
Scale
In Scale mapping mode, adjusts the depth scale.
Near Scale
In Scale mapping mode, adjusts the near depth with lower values producing brighter near areas.
Far Scale
In Scale mapping mode, adjusts the far depth with higher values producing darker far areas.
Gamma
Determines how bright or dark midtones appear.
Near Depth
In Points mapping mode, sets the exact position of the near depth using the bottom right on-screen point control.
Far Depth
In Points mapping mode, sets the exact position of the far depth using the top left on-screen point control.
Near Clip
Sets the level of the near depth. A value of 1 is all the way forward and 0 is all the way back.
Far Clip
Sets the level of the far depth. A value of 1 is all the way forward and 0 is all the way back.