Trees
Background Color
Sets the Trees window’s default color.
Connection Color
Sets the node connection’s default color.
Connections
Curved
Displays node connections as curved lines.
Straight
Displays node connections as straight lines.
Default Group Color
Sets the group’s default background color.
Default Node Color
Sets the default node color.
Highlight Nodes During Playback
During playback, tree render status is provided by highlighting each node as it processes using a blue outline.
Input Order
BG, FG
The input order of composite nodes is background and then foreground.
FG, BG
The input order of composite nodes is foreground and then background.
Note: If there are existing nodes in the Trees window, you will need to reload the session for this to take effect.
Layout
Horizontal
The node input and output are configured on the sides of the node to accommodate horizontal trees.
Vertical
The node input and output are configured on the top and bottom of the node to accommodate vertical trees.
Show Cache State
Displays colored dot indicators on the output of nodes that cache. Blue dots are cached in RAM while green dots are cached on the GPU.
Show Expression References
Displays a dashed, yellow line to indicate which nodes are connected via expressions.
Show Rendering State
A blue progress bar is displayed within the node when rendering.
Use OpenGL
Uses OpenGL to accelerate panning the tree.